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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

2

Monday, November 16th 2009, 11:50am

Level 10- Dark Woods, Gustavos Country House(Italy)



Tasks in order to get to the boss:

1. Defeat three Lunatic Ripper

Level 11
Life points 817 / 817
Strength 26
Skill 30
Agility 39
Constitution 31
Charisma 32
Intelligence 23
Armour 1201 (Absorbs damage 16 - 19 )
Damage 71 - 80
Blocking value 8 %
critical healing value 6 %
Critical damage 10 %
Resilience 12 %
Threat 50



2. Defeat four Wild Pig

Level 9
Life points 793 / 793
Strength 26
Skill 31
Agility 39
Constitution 29
Charisma 37
Intelligence 28
Armour 1202 (Absorbs damage 16 - 19 )
Damage 74 - 75
Blocking value 11 %
critical healing value 5 %
Critical damage 9 %
Resilience 8 %
Threat 50


(2.1.) additional, but not needed, defeat 10 Medusa)

Level 10
Life points 739 / 739
Strength 28
Skill 30
Agility 41
Constitution 28
Charisma 36
Intelligence 25
Armour 1201 (Absorbs damage 16 - 19 )
Damage 69 - 80
Blocking value 9 %
critical healing value 9 %
Critical damage 12 %
Resilience 10 %
Threat 50

(2.2) additional, but not needed, defeat 4 Bear)

Level 11
Life points 795 / 795
Strength 30
Skill 30
Agility 36
Constitution 32
Charisma 36
Intelligence 25
Armour 1200 (Absorbs damage 16 - 19 )
Damage 71 - 78
Blocking value 11 %
critical healing value 7 %
Critical damage 13 %
Resilience 8 %
Threat 50


3. Beat the boss: King Gustavo

Level 10
Life points 1556 / 1556
Strength 29
Skill 31
Agility 40
Constitution 27
Charisma 34
Intelligence 28
Armour 1202 (Absorbs damage 16 - 19 )
Damage 69 - 78
Blocking value 12 %
critical healing value 9 %
Critical damage 12 %
Resilience 8 %
Threat 50

Magic
+The King's horse raises itself onto its hind legs and hits <a mercenary> in the head with his front hooves. <a mercenary> looses his orientation for 1 rounds.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

3

Monday, November 16th 2009, 11:52am

Level 20 - Mist Mountain - The Dragon Stronghold (Italy)



Tasks in order to get to the boss:

1. Defeat two Cerberus

Level 20
Life points 1600 / 1600
Strength 54
Skill 61
Agility 74
Constitution 56
Charisma 65
Intelligence 46
Armour 2398 (Absorbs damage 32 - 39 )
Damage 141 - 155
Blocking value 10 %
critical healing value 5 %
Critical damage 6 %
Resilience 8 %
Threat 50


2. Defeat three Undersea Diver

Level 21
Life points 1613 / 1613
Strength 55
Skill 64
Agility 76
Constitution 57
Charisma 66
Intelligence 49
Armour 2397 (Absorbs damage 32 - 39 )
Damage 140 - 151
Blocking value 8 %
critical healing value 9 %
Critical damage 9 %
Resilience 6 %
Threat 50

3. Defeat Barakun

Level 21
Life points 1595 / 1595
Strength 53
Skill 64
Agility 73
Constitution 56
Charisma 69
Intelligence 48
Armour 2396 (Absorbs damage 32 - 39 )
Damage 138 - 152
Blocking value 6 %
critical healing value 5 %
Critical damage 6 %
Resilience 10 %
Threat 50

4. Beat the boss: Gernasch

Level 20
Life points 3392 / 3392
Strength 52
Skill 65
Agility 78
Constitution 56
Charisma 68
Intelligence 48
Armour 2394 (Absorbs damage 32 - 39 )
Damage 142 - 152
Blocking value 7 %
critical healing value 6 %
Critical damage 8 %
Resilience 9 %
Threat 50

Magic
+Gernasch breathes in deeply and blows a cloud of smoke towards the head of <a mercenary>. <a mercenary> loses his orientation for 3 rounds.
+A blue flash of lightning hits Gernasch, but he remains uninjured.

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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

4

Monday, November 16th 2009, 11:53am

Level 30 -Voodoo Temple - Temple of Perdition (Africa)



Tasks in order to get to the boss:

1. Defeat one Voodoo Warrior

Level 31
Life points 2469 / 2469
Strength 79
Skill 94
Agility 115
Constitution 84
Charisma 100
Intelligence 74
Armour 3594 (Absorbs damage 48 - 59 )
Damage 211 - 225
Blocking value 9 %
critical healing value 8 %
Critical damage 11 %
Resilience 8 %
Threat 50


2. Defeat two Nile Crocodile

Level 30
Life points 2557 / 2557
Strength 79
Skill 91
Agility 111
Constitution 84
Charisma 100
Intelligence 70
Armour 3596 (Absorbs damage 48 - 59 )
Damage 210 - 227
Blocking value 9 %
critical healing value 8 %
Critical damage 7 %
Resilience 6 %
Threat 50


3. Defeat another four Voodoo Warrior

Level 30
Life points 2539 / 2539
Strength 76
Skill 93
Agility 113
Constitution 83
Charisma 101
Intelligence 70
Armour 3595 (Absorbs damage 48 - 59 )
Damage 207 - 225
Blocking value 8 %
critical healing value 6 %
Critical damage 11 %
Resilience 7 %
Threat 50

4. Beat the boss: Themba

Level 29
Life points 4834/ 4834
Strength 77
Skill 91
Agility 114
Constitution 85
Charisma 96
Intelligence 74
Armour 3595 (Absorbs damage 48 - 59 )
Damage 209 - 228
Blocking value 12 %
critical healing value 4 %
Critical damage 9 %
Resilience 11 %
Threat 50

+Magic
+Themba changes his strategy and no longer directly hits his opponent, but hits his neighbour instead.
+
Themba speaks a magic incantation. is distracted by it for *x rounds* Rounds.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

5

Monday, November 16th 2009, 11:55am

Level 40 - Blood Cave - Chamber of Pyro (Africa)



Tasks in order to get to the boss:


1. Defeat six Pantinus Imperator

Level 40
Life points 3390 / 3390
Strength 103
Skill 127
Agility 152
Constitution 110
Charisma 131
Intelligence 92
Armour 4789 (Absorbs damage 64 - 79 )
Damage 282 - 303
Blocking value 12 %
critical healing value 8 %
Critical damage 13 %
Resilience 7 %
Threat 50

2. Defeat one out of five Tarantula to acquire the violet stone (random drop)

Level 40
Life points 3259 / 3259
Strength 107
Skill 122
Agility 149
Constitution 113
Charisma 129
Intelligence 97
Armour 4791 (Absorbs damage 64 - 79 )
Damage 279 - 305
Blocking value 11 %
critical healing value 8 %
Critical damage 13 %
Resilience 8 %
Threat 50

3. Defeat one out of seven Spitting Cobra to acquire the green stone (random drop)

Level 39
Life points 3309 / 3309
Strength 107
Skill 127
Agility 150
Constitution 112
Charisma 129
Intelligence 93
Armour 4789 (Absorbs damage 64 - 79 )
Damage 281 - 305
Blocking value 10 %
critical healing value 7 %
Critical damage 10 %
Resilience 7 %
Threat 50

4. Defeat one out of four Shaman to acquire the blue stone (random drop)

Level 41
Life points 3215 / 3215
Strength 105
Skill 125
Agility 147
Constitution 109
Charisma 132
Intelligence 97
Armour 4791 (Absorbs damage 64 - 79 )
Damage 282 - 301
Blocking value 9 %
critical healing value 5 %
Critical damage 8 %
Resilience 10 %
Threat 50

(4.1 additional but not needed, defeat another 10 Spitting Cobras)

Level 39
Life points 3033 / 3033
Strength 106
Skill 123
Agility 147
Constitution 114
Charisma 132
Intelligence 93
Armour 4790 (Absorbs damage 64 - 79 )
Damage 280 - 301
Blocking value 9 %
critical healing value 7 %
Critical damage 9 %
Resilience 12 %
Threat 50

5. defeat the boss: Pyro

Level 40
Life points 6411 / 6411
Strength 102
Skill 122
Agility 151
Constitution 113
Charisma 131
Intelligence 93
Armour 4791 (Absorbs damage 64 - 79 )
Damage 279 - 301
Blocking value 8 %
critical healing value 6 %
Critical damage 10 %
Resilience 10 %
Threat 50

Magic
+Pyro takes a deep breath and blows a cloud of smoke in the direction of <a mercenary>, the cloud disappears before it can reach <a mercenary>
+
Pyro changes his strategy and no longer directly hits his opponent, but hits his neighbour instead.
+
speaks a short spell. A red light surrounds him and he seems to be able to foresee all attacks on him.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

6

Monday, November 16th 2009, 11:58am

Level 40 - Wolf Cave - The cave of dark intrigue (Italy)

Tasks in order to get to the boss:

1. Defeat three Wolf

Level 40
Life points 3104 / 3104
Strength 103
Skill 125
Agility 152
Constitution 113
Charisma 134
Intelligence 96
Armour 4790 (Absorbs damage 64 - 79 )
Damage 278 - 303
Blocking value 9 %
critical healing value 8 %
Critical damage 9 %
Resilience 9 %
Threat 50

2. Defeat the Hell Dwarf

Level 39
Life points 3044 / 3044
Strength 107
Skill 126
Agility 148
Constitution 109
Charisma 130
Intelligence 97
Armour 4790 (Absorbs damage 64 - 79 )
Damage 279 - 302
Blocking value 9 %
critical healing value 10 %
Critical damage 10 %
Resilience 9 %
Threat 50

3. Defeat the Nasty Journeyman

Level 39
Life points 3349 / 3349
Strength 106
Skill 124
Agility 147
Constitution 113
Charisma 130
Intelligence 95
Armour 4788 (Absorbs damage 64 - 79 )
Damage 278 - 300
Blocking value 9 %
critical healing value 10 %
Critical damage 13 %
Resilience 10 %
Threat 50

4. Beat the boss: Hell Dog

Level 40
Life points 6542 / 6541
Strength 106
Skill 126
Agility 149
Constitution 109
Charisma 134
Intelligence 93
Armour 4789 (Absorbs damage 64 - 79 )
Damage 277 - 303
Blocking value 8 %
critical healing value 6 %
Critical damage 10 %
Resilience 12 %
Threat 50

Magic
+The Hell Dog snaps at <a mercenary> with his mouth, but he dodges through a dive.
The eyes of the hell dog glow cobalt blue. The glow spreads from his eyes and covers his body completely. Before anyone can react his mouth has hit everyone.
+
Hell Dog changes his strategy and no longer directly hits his opponent, but hits his neighbour instead.
+
The Hellhound yowls briefly. A red glow surrounds him and he seems to be able to see all the attacks coming.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

7

Monday, November 16th 2009, 11:58am

Level 50 - Cave Temple - Dark Catacombs (Germania)



Tasks in order to get to the boss:


1. Defeat two Mutated Crypt Bug

Level 50
Life points 4137 / 4137
Strength 128
Skill 157
Agility 184
Constitution 140
Charisma 166
Intelligence 116
Armour 5985 (Absorbs damage 81 - 99 )
Damage 351 - 381
Blocking value 12 %
critical healing value 9 %
Critical damage 15 %
Resilience 14 %
Threat 50

2. Defeat two Skeleton Warriors

Level 49
Life points 4118 / 4118
Strength 133
Skill 153
Agility 185
Constitution 139
Charisma 164
Intelligence 116
Armour 5985 (Absorbs damage 81 - 99 )
Damage 347 - 376
Blocking value 11 %
critical healing value 10 %
Critical damage 10 %
Resilience 12 %
Threat 50

3. Defeat five Undead Priest

Level 49
Life points 3990 / 3990
Strength 131
Skill 156
Agility 188
Constitution 139
Charisma 162
Intelligence 115
Armour 5987 (Absorbs damage 81 - 99 )
Damage 347 - 376
Blocking value 13 %
critical healing value 9 %
Critical damage 10 %
Resilience 9 %
Threat 50

4. Defeat the Priest Zombie

Level 51
Life points 3914 / 3914
Strength 128
Skill 156
Agility 189
Constitution 138
Charisma 162
Intelligence 117
Armour 5986 (Absorbs damage 81 - 99 )
Damage 351 - 380
Blocking value 15 %
critical healing value 8 %
Critical damage 15 %
Resilience 13 %
Threat 50

5. Beat the boss: Lord Aesteron

Level 49
Life points 7514 / 7514
Strength 130
Skill 158
Agility 186
Constitution 140
Charisma 161
Intelligence 118
Armour 5987 (Absorbs damage 81 - 99 )
Damage 350 - 378
Blocking value 10 %
critical healing value 9 %
Critical damage 10 %
Resilience 9 %
Threat 50

Magic
+Lord Aesteron hits <a mercenary> in the head with the hilt of his sword. <a mercenary> looses his orientation for 3 rounds.
+
Lord Aesteron changes his strategy and no longer directly hits his opponent, but hits his neighbour instead.
+
Lord Aesteron depicts a mirror in the air. The group is glad that nothing has happened.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

8

Monday, November 16th 2009, 11:59am

Level 60 - Cursed Village - Viking Camp (Germania)



Tasks in order to get to the boss:


1. Defeat seven Fearless Viking

Level 60
Life points 4424 / 4424
Strength 155
Skill 185
Agility 225
Constitution 165
Charisma 193
Intelligence 141
Armour 7184 (Absorbs damage 97 - 118 )
Damage 416 - 452
Blocking value 11 %
critical healing value 11 %
Critical damage 15 %
Resilience 12 %
Threat 50

2. Defeat two Deukalionit

Level 59
Life points 4706 / 4706
Strength 158
Skill 187
Agility 221
Constitution 164
Charisma 198
Intelligence 142
Armour 7183 (Absorbs damage 97 - 118 )
Damage 420 - 452
Blocking value 14 %
critical healing value 12 %
Critical damage 15 %
Resilience 10 %
Threat 50

3. Defeat the Viking Chief

Level 61
Life points 4629 / 4629
Strength 158
Skill 185
Agility 221
Constitution 167
Charisma 193
Intelligence 141
Armour 7184 (Absorbs damage 97 - 118 )
Damage 416 - 452
Blocking value 13 %
critical healing value 9 %
Critical damage 14 %
Resilience 11 %
Threat 50

4. Beat the boss: Homo Nautilus

Level 60
Life points 9481 / 9481
Strength 153
Skill 183
Agility 223
Constitution 164
Charisma 196
Intelligence 138
Armour 7182 (Absorbs damage 97 - 118 )
Damage 420 - 452
Blocking value 13 %
critical healing value 12 %
Critical damage 13 %
Resilience 10 %
Threat 50

Magic
+speaks a short spell. A red light surrounds him and he seems to be able to foresee all attacks on him.
+
Homo Nautilus speaks a magical formula. is unimpressed.
+
Homo Nautilus spits out a slimy liquid. Your whole group has a hard time keeping on their feet.
+
Homo Nautilus scares away with a blood-curdling scream. is visibly scared and fights even more defensively.
+
Homo Nautilus draws a cross in the air and throw his fist in the direction of <a mercenary>.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

9

Monday, November 16th 2009, 12:00pm

Level 70 - Ancient Temple - Hidden Grave (Italy)

Tasks in order to get to the boss:

1. Defeat the Grave Robber

Level 70
Life points 6019 / 6019
Strength 179
Skill 216
Agility 262
Constitution 195
Charisma 226
Intelligence 161
Armour 8384 (Absorbs damage 114 - 139 )
Damage 487 - 531
Blocking value 13 %
critical healing value 9 %
Critical damage 17 %
Resilience 12 %
Threat 50

2. Defeat the Henchman

Level 70
Life points 5278 / 5278
Strength 179
Skill 218
Agility 261
Constitution 196
Charisma 228
Intelligence 161
Armour 8382 (Absorbs damage 114 - 139 )
Damage 489 - 528
Blocking value 13 %
critical healing value 10 %
Critical damage 13 %
Resilience 16 %
Threat 50

3. Defeat two Cerberus

Level 70
Life points 5808 / 5808
Strength 181
Skill 219
Agility 259
Constitution 195
Charisma 231
Intelligence 162
Armour 8384 (Absorbs damage 114 - 139 )
Damage 486 - 528
Blocking value 17 %
critical healing value 9 %
Critical damage 18 %
Resilience 11 %
Threat 50

4. Defeat two Zombies

Level 70
Life points 5239 / 5239
Strength 184
Skill 214
Agility 258
Constitution 192
Charisma 226
Intelligence 164
Armour 8382 (Absorbs damage 114 - 139 )
Damage 486 - 526
Blocking value 16 %
critical healing value 13 %
Critical damage 16 %
Resilience 13 %
Threat 50

5. Defeat seven Skeleton Warriors

Level 70
Life points 5172 / 5172
Strength 182
Skill 217
Agility 261
Constitution 196
Charisma 229
Intelligence 165
Armour 8384 (Absorbs damage 114 - 139 )
Damage 489 - 530
Blocking value 16 %
critical healing value 14 %
Critical damage 16 %
Resilience 16 %
Threat 50

6. Beat the boss: Nekromar

Level 70
Life points 10930 / 10930
Strength 183
Skill 217
Agility 258
Constitution 195
Charisma 226
Intelligence 162
Armour 8384 (Absorbs damage 114 - 139 )
Damage 489 - 528
Blocking value 17 %
critical healing value 11 %
Critical damage 18 %
Resilience 15 %
Threat 50

Magic
+ The axes of Nekromar are glowing in cobalt blue. The glowing
increases and suddenly covers his whole body. Before anyone was able to
react, his axes start to hit each group member.
+
Nekromar changes his strategy and no longer directly hits his
opponent, but hits his neighbour instead.
+
Nekromar raises his hands to his chest, speaks the magic words and
thrusts his hands towards the group. During the next 2 rounds, all
attacks pass through him, but blood is suddenly splattering out of the
open wounds of the attacker.
+
Nekromar's back wings are starting to shiver and are suddenly covered
in icicles. It is getting cold around him. A glassy layer of ice is
spreading on the floor and heading towards the group. Everyone has a
hard time trying not to fall on the floor. After 2 rounds, the layer of
ice dissolves.
+
Nekromar spins in a circle and creates a magic swirl. A magical
shield appears and covers the whole body of Nekromar. The shield will
lose his effect after 10 Rounds.

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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

10

Monday, November 16th 2009, 12:00pm

Level 80 - Umpokta Tribe – Fairground (Africa)



Tasks in order to get to the boss:


1. Defeat five Villager

Level 80
Life points 6663 / 6663
Strength 204
Skill 249
Agility 298
Constitution 221
Charisma 262
Intelligence 187
Armour 9579 (Absorbs damage 130 - 159 )
Damage 556 - 605
Blocking value 14 %
critical healing value 13 %
Critical damage 18 %
Resilience 15 %
Threat 50

2. Defeat one Shaman

Level 80
Life points 6394 / 6394
Strength 204
Skill 245
Agility 298
Constitution 224
Charisma 262
Intelligence 184
Armour 9578 (Absorbs damage 130 - 159 )
Damage 554 - 606
Blocking value 19 %
critical healing value 14 %
Critical damage 15 %
Resilience 16 %
Threat 50

3. Defeat two Voodoo Warrior

Level 81
Life points 6176 / 6176
Strength 207
Skill 246
Agility 300
Constitution 221
Charisma 260
Intelligence 187
Armour 9581 (Absorbs damage 130 - 159 )
Damage 554 - 601
Blocking value 19 %
critical healing value 14 %
Critical damage 19 %
Resilience 15 %
Threat 50

4. Defeat one Nile Crocodile

Level 80
Life points 6039 / 6039
Strength 208
Skill 244
Agility 297
Constitution 221
Charisma 262
Intelligence 188
Armour 9577 (Absorbs damage 130 - 159 )
Damage 557 - 605
Blocking value 16 %
critical healing value 10 %
Critical damage 19 %
Resilience 15 %
Threat 50

5. Defeat two Spear Guard

Level 81
Life points 5912 / 5912
Strength 208
Skill 247
Agility 298
Constitution 219
Charisma 262
Intelligence 186
Armour 9577 (Absorbs damage 130 - 159 )
Damage 559 - 602
Blocking value 17 %
critical healing value 14 %
Critical damage 17 %
Resilience 13 %
Threat 50

6. Beat the boss: Papa Sasama

Level 79
Life points 11832 / 11832
Strength 209
Skill 244
Agility 298
Constitution 220
Charisma 259
Intelligence 185
Armour 9578 (Absorbs damage 130 - 159 )
Damage 555 - 606
Blocking value 15 %
critical healing value 11 %
Critical damage 19 %
Resilience 16 %
Threat 50

Magic
+Papa Sasama raises his hands to his chest, speaks the magic words and thrusts his hands towards the group. During the next 1 rounds, all attacks pass through him, but blood is suddenly splattering out of the open wounds of the attacker.
+
Papa Sasama spins in a circle and creates a magic swirl. A magical shield appears and covers the whole body of Papa Sasama. The shield will lose his effect after 5 Rounds.
+
Papa Sasama draws a cross in the air and throw his fist in the direction of <a mercenary>.
+
Papa Sasama depicts a mirror in the air. The group is glad that nothing has happened.
+
Papa Sasama describes a cross in the air and throws his fist towards Heracles. Magical energy hits Heracles and disables <a mercenary>'s tongue.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

11

Monday, November 16th 2009, 12:01pm

Level 90 - Death Hill - Mysterious Laboratory (Germania)



Tasks in order to get to the boss:


1. Defeat the Butcher Master

Level 91
Life points 7617 / 7617
Strength 230
Skill 280
Agility 337
Constitution 247
Charisma 293
Intelligence 208
Armour 10775 (Absorbs damage 146 - 179 )
Damage 628 - 680
Blocking value 17 %
critical healing value 14 %
Critical damage 20 %
Resilience 18 %
Threat 50

2. Defeat the Preparer

Level 91
Life points 6933 / 6933
Strength 235
Skill 278
Agility 333
Constitution 251
Charisma 290
Intelligence 210
Armour 10774 (Absorbs damage 146 - 179 )
Damage 627 - 679
Blocking value 19 %
critical healing value 12 %
Critical damage 18 %
Resilience 18 %
Threat 50

3. Defeat Gold Blade

Level 90
Life points 6834 / 6834
Strength 235
Skill 277
Agility 333
Constitution 247
Charisma 294
Intelligence 208
Armour 10775 (Absorbs damage 146 - 179 )
Damage 625 - 678
Blocking value 18 %
critical healing value 14 %
Critical damage 18 %
Resilience 18 %
Threat 50

4. defeat one out of five Undead Priest to acquire a key (random drop)

Level 89
Life points 7020 / 7020
Strength 230
Skill 278
Agility 333
Constitution 248
Charisma 292
Intelligence 211
Armour 10774 (Absorbs damage 146 - 179 )
Damage 626 - 681
Blocking value 17 %
critical healing value 12 %
Critical damage 17 %
Resilience 17 %
Threat 50

5. Beat the boss: Frank N.Stein

Level 89
Life points 13270 / 13270
Strength 231
Skill 277
Agility 332
Constitution 247
Charisma 292
Intelligence 210
Armour 10777 (Absorbs damage 146 - 179 )
Damage 628 - 679
Blocking value 20 %
critical healing value 11 %
Critical damage 19 %
Resilience 14 %
Threat 50

Magic
+The axes of Frank N. Stein are glowing in cobalt blue. The glowing increases and suddenly covers his whole body. Before anyone was able to react, his axes start to hit each group member.
+
Frank N. Stein raises his hands to his chest, speaks the magic words and thrusts his hands towards the group. During the next 5 rounds, all attacks pass through him, but blood is suddenly splattering out of the open wounds of the attacker.
+
Frank N. Steins mouth, located in his stomach, opens and spouts a huge fountain of blood towards the group. It takes 2 rounds for everyone to clean the dripping blood from themselves.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

12

Monday, November 16th 2009, 12:02pm

Level 100 - Barbarian Village - Zagrashs Fort (Italy)



Tasks in order to get to the boss:


1. Defeat one out of two Deserter to acquire a key (random drop)
2. Defeat another two Deserter

Level 101
Life points 8424 / 8424
Strength 256
Skill 308
Agility 372
Constitution 279
Charisma 326
Intelligence 232
Armour 11972 (Absorbs damage 162 - 199 )
Damage 693 - 757
Blocking value 22 %
critical healing value 15 %
Critical damage 19 %
Resilience 16 %
Threat 50

3. Defeat two Medusa on each of the four towers

Level 99
Life points 7706 / 7706
Strength 260
Skill 308
Agility 374
Constitution 274
Charisma 328
Intelligence 231
Armour 11975 (Absorbs damage 162 - 199 )
Damage 696 - 755
Blocking value 19 %
critical healing value 17 %
Critical damage 20 %
Resilience 19 %
Threat 50

4. Defeat two Battle Druid

Level 101
Life points 8448 / 8448
Strength 259
Skill 308
Agility 373
Constitution 276
Charisma 328
Intelligence 234
Armour 11973 (Absorbs damage 162 - 199 )
Damage 696 - 753
Blocking value 20 %
critical healing value 15 %
Critical damage 19 %
Resilience 20 %
Threat 50

5.Beat the boss: Zagrash

Level 99
Life points 14841 / 14841
Strength 259
Skill 310
Agility 370
Constitution 276
Charisma 325
Intelligence 231
Armour 11974 (Absorbs damage 162 - 199 )
Damage 696 - 755
Blocking value 19 %
critical healing value 12 %
Critical damage 21 %
Resilience 17 %
Threat 50

Magic
+Zagrash raises his hands to his chest, speaks the magic words and thrusts his hands towards the group. During the next 4 rounds, all attacks pass through him, but blood is suddenly splattering out of the open wounds of the attacker.
+
The hands of Zagrash are glowing cobalt blue. The glow spreads and suddenly covers his whole body. Before anyone was able to react, his weapons injured every group member seriously.
+
Zagrash spins in a circle and creates a magic swirl. A magical shield appears and covers the whole body of Zagrash. The shield will lose his effect after 15 Rounds.
+
Zagrash does a jump in the air and thrusts his fists together. As he comes back down to the floor, he slams his fists on the ground with full force. An earthquake jolts the group for 1 rounds.
+
Zagrash depicts a mirror in the air. The group is glad that nothing has happened.
+
Zagrash draws a cross in the air and throw his fist in the direction of <a mercenary>
+
Zagrash describes a cross in the air and throws his fist towards <a mercenary>. Magical energy hits <a mercenary> and disables merc's tongue.
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SleepingBeauty

sparta16's Yin

Posts: 3,179

Occupation: GO S1 & Pushing Specialist S1-10

13

Wednesday, March 31st 2010, 11:28pm

~1st April 2010, every dungeon creature's stats added~

Level of difficulty: Hard

The stats might vary from player to player so if you are not seeing exactly the same stats I posted here, don't worry it's how the game works.
The stats are added to have an idea of every dungeon creature's abilities.


Have fun.
Regards
SleepingBeauty
Ludus Magn.US Official Trainer
Help with Pushing Rule!
| Players Manual


Feel free to contact me via Ticket Support System
Game operator S1 & Pushing specialist S1-10

Speedbraker's Teddy Bear
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