Tasks in order to get to the boss:
1. Defeat five Villager
Level 80
Life points 6663 / 6663
Strength 204
Skill 249
Agility 298
Constitution 221
Charisma 262
Intelligence 187
Armour 9579 (Absorbs damage 130 - 159 )
Damage 556 - 605
Blocking value 14 %
critical healing value 13 %
Critical damage 18 %
Resilience 15 %
Threat 50
2. Defeat one Shaman
Level 80
Life points 6394 / 6394
Strength 204
Skill 245
Agility 298
Constitution 224
Charisma 262
Intelligence 184
Armour 9578 (Absorbs damage 130 - 159 )
Damage 554 - 606
Blocking value 19 %
critical healing value 14 %
Critical damage 15 %
Resilience 16 %
Threat 50
3. Defeat two Voodoo Warrior
Level 81
Life points 6176 / 6176
Strength 207
Skill 246
Agility 300
Constitution 221
Charisma 260
Intelligence 187
Armour 9581 (Absorbs damage 130 - 159 )
Damage 554 - 601
Blocking value 19 %
critical healing value 14 %
Critical damage 19 %
Resilience 15 %
Threat 50
4. Defeat one Nile Crocodile
Level 80
Life points 6039 / 6039
Strength 208
Skill 244
Agility 297
Constitution 221
Charisma 262
Intelligence 188
Armour 9577 (Absorbs damage 130 - 159 )
Damage 557 - 605
Blocking value 16 %
critical healing value 10 %
Critical damage 19 %
Resilience 15 %
Threat 50
5. Defeat two Spear Guard
Level 81
Life points 5912 / 5912
Strength 208
Skill 247
Agility 298
Constitution 219
Charisma 262
Intelligence 186
Armour 9577 (Absorbs damage 130 - 159 )
Damage 559 - 602
Blocking value 17 %
critical healing value 14 %
Critical damage 17 %
Resilience 13 %
Threat 50
6. Beat the boss: Papa Sasama
Level 79
Life points 11832 / 11832
Strength 209
Skill 244
Agility 298
Constitution 220
Charisma 259
Intelligence 185
Armour 9578 (Absorbs damage 130 - 159 )
Damage 555 - 606
Blocking value 15 %
critical healing value 11 %
Critical damage 19 %
Resilience 16 %
Threat 50
Magic
+
Papa Sasama raises his hands to his chest, speaks the magic words and thrusts his hands towards the group. During the next 1 rounds, all attacks pass through him, but blood is suddenly splattering out of the open wounds of the attacker.
+Papa Sasama spins in a circle and creates a magic swirl. A magical shield appears and covers the whole body of Papa Sasama. The shield will lose his effect after 5 Rounds.
+Papa Sasama draws a cross in the air and throw his fist in the direction of <a mercenary>.
+Papa Sasama depicts a mirror in the air. The group is glad that nothing has happened.
+Papa Sasama describes a cross in the air and throws his fist towards Heracles. Magical energy hits Heracles and disables <a mercenary>'s tongue.